Ken’s Date (Apple Switch) is a Flash animation I released in 2005.
This animated short won the Daily Feature award on Newgrounds.com and was featured on the Newgrounds front page.
I’ve uploaded it this week to YouTube, so now you can watch it in HD.
In the last couple of weeks, every few days Flash Builder silently crashes when I start it.
Basically, I couldn’t start Flash Builder at all, I would see the “Loading Workspace” splash screen and then the application would close (without any errors).
Running FlashBuilderC.exe in Administrator Mode didn’t help either, the CMD shell would show the following screen for a few seconds before crashing:
So basically, I had no way to open Flash Builder using the current workspace, the only solution I found was to go to the workspace folder
(e.g. C:\Users\[USERNAME]\Adobe Flash Builder 4.7) and delete the .metadata folder.
This, of course, will reset the workspace and you’ll have to import all your projects and restore your previous settings manually but at least this will allow you to run Flash Builder again.
Today was the 4th time this happens in the last 2 weeks.
Any of you encountered this issue as well?
[UPDATE]: It seems that deleting only the folder: C:\Users\[USERNAME]\Adobe Flash Builder 4.7.metadata.plugins\org.eclipse.ui.workbench fixes the problem as well, without deleting your workspace and workspace settings completely (you only lose your custom window layouts)
MemAudio is a game I created for the One Game A Month challenge, it was created using Adobe AIR.
The goal of the game is simple: The device will play a series of tones and light up the colored buttons (only one to begin with). You must then repeat that sequence. The game progresses by adding a new tone to the sequence in every turn. The game ends when you miss a sound while repeating the sequence.
Do you think you can reach the top spot?
I’ve been experiencing lately a weird bug in Flash Builder 4.7.
I have a project in which every time I export a release build, I get an error message:
I’ve tried everything from re-importing the project to creating a new workspace to reinstalling Flash Builder 4.7 altogether!
The project worked perfectly in Flash Builder 4.6, no changes have been made to the code apart from importing it to Flash Builder 4.7.
After wasting an entire day on trying to figure out how to solve this issue, I’ve tried the following:
1. I’ve deleted all the code in the main MXML file
2. I’ve tried exporting it again and I didn’t get any error message.
3. I clicked CTRL+Z to bring back the code I deleted
4. Tried exporting again and it finally exported it properly with all the code intact.
You can view all the steps (+ showing that trying to Clean the project didn’t help either) here:
I don’t have this problem with any other projects or with new projects I create.
After closing and opening Flash Builder 4.7 the problem returns and I have to redo the steps above.
I hope this provides a quick solution to developers who experience this problem, but I hope that Adobe provides us with a more permanent solution to this problem soon.
The Apache Flex SDK Installer is a utility provided by the Apache Flex project to help one to install the latest release of the Apache Flex SDK right into Adobe Flash Builder, ready for use.
You can bookmark this post and come back to it from time to time as the above link will always download the latest version available at that moment.
I am this month’s featured developer on the Scoreoid website.
You can read the interview here:
Sometimes all you need is a simple counter.
Whether you are trying to count the people coming to your event, the blue cars passing by or the sheep while trying to fall asleep.
That’s why I created the Just Count: Simple Counter Android app.
This app was created using Adobe AIR.
Let Just Count do the counting for you.
- Add to the counter using the + button
- Reduce from the counter using the - button
- Just Count automatically saves the current counter value
More features coming soon…
Square Madness was one of the first games I created in Flash’s Actionscript 3.0 programming language.
It was a fun experiment at the time and it even spawned a sequel: Square Madness 2: Complete Madness
A few months ago, with the official release of CreateJS (A suite of JS libraries that were previously available separately) I decided it was high time to create an HTML5 version of this game.
If you have an HTML5 compatible browser, check out the game!
Update: The game is now also available as a Chrome App.
I’ve written a tutorial about creating a simple HTML5 pong game using CreateJS for ActiveTuts.
Last week, I wrote a blog post about overlaying AIR 3.2 SDK in Flash Professional CS5.5 which enables developers to publish Stage3D-based content using Flash Professional.
While publishing Stage3D content for the web worked flawlessly, some users ran into problems while trying to publish Android / iOS apps that use Stage3D (even though the same content worked well in the mobile simulator in Flash)
This is mainly caused due to the fact that Stage3D requires a render mode which isn’t currently available in CS5.5: Direct
Adobe AIR 3.2 was officially released last week.
Adobe AIR 3.2 is a milestone release that brings the most advanced Flash technology to iPhone/iPad (iOS) and Android phones and tablets. AIR 3.2 introduces Stage3D graphics technology for iOS and Android, enabling efficient, 1000x faster native GPU rendering performance in your pocket.
I published earlier this week a post about overlaying the AIR 3.2 SDK in Flash Builder 4.6 and this time it’s time to cover the overlaying of AIR 3.2 in Flash Professional CS5.5.
Follow these steps (For Windows):
1. Download the AIR 3.2 SDK from this link: http://www.adobe.com/products/air/sdk/
(Updated April 2nd, 2012 for AIR 3.2)
A couple of months ago I published a post about overlaying the AIR 2.7 SDK in Flash Professional CS5.5.
With the release of Flash Builder 4.6 we got AIR 3.1 installed as default.
But now that the AIR 3.2 SDK was officially released and is now the official AIR SDK, I decided to share with you how you can overlay the AIR 3.2 SDK in Flash Builder 4.6
Follow these steps:
1. Download the AIR SDK
The latest SDK can be downloaded from here : http://www.adobe.com/special/products/air/sdk/