Adobe AIR 3.2 was officially released last week.
Adobe AIR 3.2 is a milestone release that brings the most advanced Flash technology to iPhone/iPad (iOS) and Android phones and tablets. AIR 3.2 introduces Stage3D graphics technology for iOS and Android, enabling efficient, 1000x faster native GPU rendering performance in your pocket.
I published earlier this week a post about overlaying the AIR 3.2 SDK in Flash Builder 4.6 and this time it’s time to cover the overlaying of AIR 3.2 in Flash Professional CS5.5.
Follow these steps (For Windows):
1. Download the AIR 3.2 SDK from this link: http://www.adobe.com/products/air/sdk/
2. Extract the downloaded file into a separate folder
3. Go to the Adobe Flash CS5.5 installation folder (should be C:\Program Files\Adobe\Adobe Flash CS5.5 on Windows 32bit or C:\Program Files (x86)\Adobe\Adobe Flash CS5.5 on Windows 64bit)
4. Rename the AIR2.6 folder to AIR2.6_OLD
5. Create a new folder and name it AIR2.6
6. Copy the contents of the AIR 3.2 SDK (that you’ve extracted in the 2nd step)
to the AIR2.6 folder.
7. Browse to the AIR2.6/frameworks/libs/air/ folder in the Adobe Flash CS5.5 folder and copy the airglobal.swc file.
8. Paste the SWC file in Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR2.6/ to overwrite the existing airglobal.swc file.
9. Go to Adobe Flash CS5.5/Common/Configuration/Players/ and open the following files using a text editor (you may need administrative privileges to edit these files in the application folder in Windows) :
Change the version attribute of the player tag from 11 to 15 in each file. Don’t forget to save them after you’re done.
If you’re using MAC OS X, then the steps are the same apart from 2 changes:
1. Your application folder is Applications/Adobe Flash CS5.5
2. You need to download the Adobe AIR 3.2 SDK for Mac.
From now on, content you target for AIR using Flash CS5.5 will be exported using the AIR 3.2 SDK.